
Weather cards reduce the strength of ALL cards of a given type on the battlefield, including your own, while others allow you to destroy powerful units or return those on your side of the battlefield to your hand. These can turn around the game - mastering them is essential.

A tie will result in both players losing a life gem. A round is won when your score is higher than your opponent's. The objective is to win two rounds, removing both life gems from the opponent - and preventing them from doing the same.Note that you will not draw any more cards during the game, unless you possess units with the Espionage ability. After drawing the cards, you can swap out two cards from your hand - or press Escape to skip this step if you're satisfied with the cards you have.At the beginning of each round, both players draw ten cards from their decks, on top of their Leader card.Skellige - 2 random Unit cards from the graveyard are placed on the battlefield at the start of the third round.

Monsters - Keeps a random Unit Card on the battlefield after each round.Scoia'tael - Decides who takes the first turn of a battle.Northern Realms - Grants an extra card after every victorious round.

Nilfgaardian Empire - Wins any round that ends in a draw.Each faction features a number of unique cards that encourage a different style of play. You can build one deck for each of the five Factions - Nilfgaard, Northern Realms, Monsters, Scoia'tael and Skellige. Gwent players use their own customized decks. The players are generals, and the cards are their forces. Gwent is an ancient dwarven game that simulates the clash of two armies in battle.
